Hello! You’re reading the first monthly “newsletter” for the project cybeRRRevolution. This will hopefully serve as a place for general updates about the projects development including demo availability, release dates, showcases, and more!
Why a monthly blog/newsletter? Why now?
The short version is Patreon just wasn’t working out to share project updates and it was a time sink that just wasn’t worth the effort.
The longer version is that for a while I relied a lot on Patreon as the only way to share project updates and works-in-progress, which really impacted how I view my work. I wanted to pivot to something more public and open to not put everything I’m working on behind a paywall. Of course, Patreon income definitely did help with some admin and development costs, but it was time to bring it to a close to do this.
What’s up with cybeRRRevolution?
Development is still continuing though since we are at the end of 2022, the release date is still TBD into 2023. cybeRRRevolution is a weird challenging project that other collaborators and I can only devote part-time to, so there’s not too much of a rush to get this out the door, though fingers-crossed 2023 is The Year but I don’t want to put a specific release date on this until it makes sense to do so.
That being said, here’s some general progress the project made in 2022:
- Wrapped up visuals/cutscenes for each story route’s introductory sequence
- Storyboarded the ending sequences for each story route
- Began work on the game’s narrative script, of which I recently finished draft 1
The last couple of months in particular have been very intensive in narrative writing, and reading “material” I felt was thematically relevant to the game (Ursula Le Guin’s Rocannon’s World/Planet of Exile/City of Illusions, as well as theory like Wretched of the Earth).
More writing, and most likely switching gears to make more art! Future newsletter/blog updates will vary in terms of image vs text content, but I’ll try to keep it varied and interesting. In the meantime, I’ll be in your inbox/brain once a month and that’s it!
HOW TO SUPPORT THE PROJECT…
- Follow Brujeria @ Werk on itch.io to stay up to date with demos, releases, and the monthly devblog!
- Throw the project a dollar or two through Brujeria’s PayPal!
- Share the announcement trailer!
…And stay tuned for January updates!
ARTWORK FROM 2022
SOME FUN STATS….
Script word count: 10,215 Cutscene drawings made: 37